|
|
"Johannes Dahlstrom" <sad### [at] tkukoulufi> wrote in message
news:3e022f08@news.povray.org...
> Tim Nikias wrote:
>
> > But that was exactly the effect I was looking for!
> >
> > In 3D-Engines, these particles are just thrown onto
> > a rendered image and brighten the image, a lot of
> > particles get very bright (some more enhanced engines
> > blend between colors when things are getting bright,
> > causing neat color effects), a few stay dark.
>
> I believe Chris Huff's glows patch (included in the latest MegaPOV
version)
> worked just the way you describe. So, you just need to wait for a
3.5-based
> MegaPOV version (I sincerely wish the project is continued). Or perhaps
> Chris could update his patch for 3.5? :)
If this is what you want (bright glows will obscure whatever is behind
them), then just use spheres colored with the wood pattern and oriented to
point at the camera.
-Shay
Post a reply to this message
|
|